About the Project
Through a Glass is a 2D story game about a girl struggling with derealization and depersonalization. Throughout the game, the player and character both discover a variety of coping strategies, embarking on a healing journey together. The intention of this project is to educate players on this specific mental illness by exploring the main character's personal story.
The way I chose to visually represent derealization in the game was by making variations of the environments, which can be changed by the character's mood as well as the player's choices. Derealization occurs when someone feels detached from their surroundings. Since this rarely has any distinct visual symptoms in the real world, representing the feeling in this form of media was a challenge. Focusing on descriptors like "spacey", "dream-like", and "foggy", I came up with visuals that I felt captured the feeling. Below is an example of a fully grounded VS fully dissociated environment.